


The API Steam downloader (and similar web pages and tools) uses is a web-based API - it never had anything to do with the game itself. This is nothing to do with Steam Downloader and the API, and everything to do with the publisher of the game not enabling those who don't own the game on Steam to download workshop mods. In the past the steam workshop used to use a different system where the game itself would download mods using an API, which I think is what that steam workshop downloader is trying to use. It all goes through the steam client now. "I think it's not actually possible to use a downloader for newer steam workshop stuff, because it uses the same download depot system for mods as for games. Guess GOG users are not allowed to use mods for that game. "The game that this item belongs too does not allow downloading of its items" on for some games like Hat In Time, you're fucked There is a file named "modinfo.txt" containing all the necessary info for the game to pick up and properly display the mod.AlienMind: Well. Just like the in-game thumbnail above, it should accurately describe the mod's contents and it should look like this: png image named "steamthumbnail.png" that will appear in the steam workshop. png image named "thumbnail.png" that will appear in-game in the mod manager, summing up the contents of the mod, looking like this:Ī 512x512. There are 4 important elements in the mod folderĪ 180x80.

Make sure the name is customized so it doesn't overwrite other mods with the same name. The contents of the mod should be contained into a folder named acordingly. You get a full list of the mods you are subscribed to, including a thumbnail, description and author. There is also a "Mod Manager" in the main menu of the game from which you can enable and disable mods easily. Steam > SteamApps > common > Move or Die > Mods >
